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Old 11-30-22, 11:58 AM   #5173
KaleunMarco
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
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Quote:
Originally Posted by propbeanie View Post
Take your CrewmemberSlot 1 and copy and paste it below that, but make it CrewmemberSlot 2. Then take CrewmemberSlot one, and make the Type = Leader. Edit the WatchCrewMemberSlot3D and BattleStations of Slot 2 to =WM2 instead of WM1 (plus the rest of the line). That should then give you the two spots for the sit-down crewing of the gun. Maybe that is the only issue... ??
i'll try this. thanks.
i "upgraded" my boat the new-fashioned way and the 40 still won't work. i'll try your fix (above) but i am not confident that it will solve the problem.

Quote:
Originally Posted by propbeanie View Post
The DD / DE and others are the same basic damage models from TMO v1.7, which is lantern-jawed indestructible bows. Hit them broadside though, under the bridge / gun area, and they go down fast. There are not enough damage spheres on the ships, that is for certain. If you really want to be entertained, hit them on the fantail and set off the depth charges, then watch as they come back around and do another run on you, dropping and/or throwing depth charges as they sink... or not...
i must have pumped 100 rounds of 3" into a DD and she had zero visible damage, and never slowed a knot. i could see her but she could not see me.

Quote:
Originally Posted by propbeanie View Post
Exactly. The Stock Game is the same way. So long as there is an "upgrade" boat available, that will continue... So, if we make all the boats the same "UpgradeClass", no problem, we might get new conns, but then, no new boats... eetsah catcha twenty-two-ah... (what a disappointing movie too).
yeah, i am aware of this feature because of previous work that you and i have collaborated on and so i made those changes to Gato, Balao, and Tench to make them equal the Gar. but still no upgrade. Madness.
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