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Old 01-31-24, 04:15 AM   #2
Aktungbby
Gefallen Engel U-666
 
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cool a post this good needs to B translated BBY!

Quote:
Hello everyone, cabin boys, oberleutnant zur see and Kapitänleutnants
I'm a cabin boy, heh hehe.
Well, not so much anymore.
I was fortunate enough to be an electrician corporal on the patrol boat Deva P-29, of the Anaga class. It was relatively small; 45 meters in length, and with a shortened keel, which I suppose was to make the boat more agile, and to be able to be very close to the coast without running aground, but that made it move a lot in bad seas.

All navigations were on machines. The truth is that when I'm in the engine compartment of the Silent Hunter I remember those wonderful moments, the noise of the diesels, the swaying of the tools, of anchoring in beautiful coves, of coasting, of those memories of the breeze on the bridge when sailing... and of the stars... There are so many and so many!

And thank God we sailed day in and day out.
I also remember the bad navigations, of course. Especially one that we set sail from Valencia to Mahón, Menorca. 30 hours of horrifying sailing. Yes, yes, 30 hours. I don't know if we circled or what, but it was really horrible sailing. For a patrolman he was very slow. With a top speed of 18 knots, she used to cruise at about 11-13 knots. Slow. As if to stop a drug trafficking boat. A u boot IIA would sink it.

With the bad weather of that navigation, the only place you could be if you weren't on duty was in the bunk. The steep metal stairs were climbed with a short jump. Walking through the compartments was, not to say that at times it was practically impossible, I will say that it was a very, very difficult task.

Although it wasn't my place because of the equipment, I was also lucky enough to have the tiller on the bridge, and to see the radar. Also about eight hours before going sailing I had to turn on the gyro on the bridge, a Sperry Mk-27 mod. 1.

Ah! What memories, what nostalgia.
It goes for all my colleagues, my Officers and my Commander, and especially the Electrical Sergeant Don José, the chief engineer and, of course, my unforgettable corporal Nito.





But let's talk about the Silent Hunter.

It could be said that I am a very advanced commander, but to tell the truth I am incomplete, for I have yet to re-study the realistic method of attack Auswanderungsverfahren, and I do not yet know how to use the sextant for astronomical navigation, although I am at it and I am almost there. Luckily in my crew I have an officer who in 5-10 minutes calculates our position with a margin of error of 1200 meters.
I would also have to go over some things, concepts.

With the Silent Hunter III and its fantastic mod The Grey Wolves it became, in my humble opinion, the BEST SIMULATOR OF A GERMAN SUBMARINE IN WWII. Period. With him I mastered the handling of the submersible with 100% realism as it should be. If I said I ended the campaign, I'd be lying. When the Allies already had the Wolfpacks, they would sink me hopelessly. I'm very aggressive, and in those years with the Wolfpacks you don't have to be so aggressive. Always mHe forgot that the first thing is the safety of the boat and the crew, and that the second thing is to sink merchantmen and tankers, and let the destroyers run their course.
I also lacked a lot of theory.

Sometimes the depth charges and the active sonar with its damn Ping would get endless.

Luckily I've refined myself, and now I'm attacking as it should be.

After this great game I bought the SH4 with my eyes closed. Although graphically it was far superior, I was very disappointed, and I didn't play it. The fact of commanding an American submarine disgusted me greatly. But by now I'm sure the modders will have left it very cool, plus it's not that bad at all. And now it turns out that I even want to try something new. I don't rule out at all that after playing SH5 I will try it.

Then the SH5 came out, and I bought it after you informed me that it was u boots that you commanded. I was greatly unnerved by such Ubisoft bull****. But if they just had to take the SH3, The Grey Wolves and the mods and put these SH5 graphics on it! Nothing else!!!


The graphics SH5 is spectacular, and the immersion of being able to move inside the submarine is magnificent, but the game was a total shock after playing 100% realistic on the SH3. It's very arcade, and different.

I went back to playing SH3... And they brought me down again.

Eventually, thank goodness (again), modders who love this world perform real wonders. SH5 with TWOS and all the addons out there is something else.
It's a blast to play, but unfortunately in my case and I think in general the game is very unstable, and full of bugs. In a way, it's normal; a modder, no matter how much love he puts into the SH5, can't fix the mess of Ubisoft's programmers. I get the feeling that the architecture of the program is like the original game: crap.
This is all my conjecture, don't pay too much attention to me.

And here I am, in love with the SH5 with TWOS, although it's still improvable and unstable.

As a commander:

I don't know how many hours of sailing I must have, but a lot.
As I said, for me the safety of the boot and the safety of the crew comes first, above the mission. I am extremely aggressive but at the same time extremely cautious. I weigh it all. I attack when I need to attack, and with an elaborate plan. My motto is a torpedo, a ship. It is true that sometimes I make mistakes, and also that sometimes I suffer. That is why the previous paragraph is engraved in my mind.

I use Raobf very rarely, as I usually use other systems that work for me. One is patience. I usually detect, find out the target marking (position, delay, speed) and put myself perpendicular to about 700 m if everything has gone great, and to about 1500 m as a safety distance. Many times I haven't even recognized it before. Also torpedoing at night on the surface. I usually patrol for an hour at full time and then dive in; We all know that the eyes of the submarine is the hydrophone. It's worth remembering that as we advance in the campaign the planes are terrible, and then depending on which areas I'm submerged.I go up to the surface at night to recharge my batteries with the Flack, alert and prepared. If I detect a ship, I use the method of the four delays, stopped, and with visual marking, sometimes if necessary, and I even plot with the Raobf. The method in motion after practice does not compensate me, I use the standing method which is simple and straightforward. After obtaining the position, the delay, and the velocity, I place myself, as I have explained before, perpendicular very close, lying in wait, waiting and calibrating the final touches, how to check the delay of the target, how to prepare the firing solution and open the torpedo tubes.

Sometimes it's hard because of the angulation of the target, sometimes the target changes course, sometimes it's going too fast, or you're slow, sometimes you're detected too. To get to the position I am now learning to use the V-Tafel boards, which are to put yourself parallel to the target's course in the distance and always overtake him to the attack position without moving away or getting closer. Until now, I just moved away and positioned myself with the visual.
This is the foolproof method I use mostly.
I also use the Ausdampfverfahren method, which consists of having a collision delay with the target delay at the same speed both. That means that the lens is always at the same height, and it is approaching from the side. It's a real method they used, and it can be used at night on the surface at a safe distance. I made an add-on that can be downloaded so that the speed dial is better calibrated. I did this precisely so that I could use this method well. The other real method, the Auswanderungsverfahren, doesn't convince me too much. With the method of the four delays together with the Ausdampfverfahren and together with the Raobf I have enough, although after the astronomical navigation I will study it more closely. I don't use the attack disc, because if I have to get a shooting solution, then suddenly I use the Raobf and that's it. I'm sure it's useful, but I got used to not using it, and of course, I've forgotten it.
Now I'm doing damage control in Spanish for the TWOS, specifically I'm translating Alpheratz's damage control, and I'm putting very explanatory and simple graphics on it. I really like how it's turning out. At the moment I have all the graphics already done, and I have only translated the VIIA so far. I've started playing the campaign again for the 1000th time, so as I progress I'll be modifying the others. It's all very messy, and that's more arduous work, translating doesn't cost that much. Well, it does cost. German for me is like Russian.
But have you seen the name of only two methods of attack in German, Ausdampfverfahren and Auswanderungsverfahren? Come on, try saying both at the same time without reading... and even reading I look like a stutterer.
Well, without further ado, I hope to have a little bit of presence here from now on. I'd like to comment in other posts later on the topic of mods and bugs, but that's another day. I look forward to your adventures, comments, whatever you want.
And remember, on the periscope x6:
TARGET DISTANCE = MAST HEIGHT x 40 / VERTICAL MARKS (the result in Hm)
A grBear mode I calculate the height of the mast at 30 or 40 (or 50). It's a simple and quick method for a rough estimate.
Greetings to all, and have a good hunt!
...As Gov. Arnold says:"Hasta la vista BBY!"
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