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Old 02-24-13, 07:27 AM   #13
Kaleun Cook
Chief
 
Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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Quote:
Originally Posted by LemonA View Post
Don't know why he get the title "Chief" in his nametag.
Why do gameplay videos always need to be done by clueless, unsuspecting and uninformed users?
Would love to hear your corrections for the appearantly clueless, unsuspecting and uninformed statements I made so I could correct them in the description/future videos.

Edit:

Quote:
Originally Posted by Feuer Frei! View Post
Pretty harsh on the guy aren't you?
No need for any praise just because I recorded it. If he thinks the video was a waste of time, that's alright to say.

@LemonA: Or is it the general "Don't know yet... Could be... Haven't seen yet..." foundation that you didn't like? If so, sorry that the video wasn't what you were looking for. I thought it might be interesting to share what I know after two days (roughly 6-8 hours play time combined) since imho the first few days are crucial when it comes to the question: Will I keep playing this or not? If I don't know some things after these two days, this might give you an idea of how well the game transports information at this point (But they've already announced that they'll redo the ingame tutorials).


I realized that while I emphazise the differences between this and my old SH3 experience (never played SH4 or SH5) I didn't really say if I like the game so far or not.

Personally, I usually was too impatient to leave the harbor from the dock in SH3 so I often skipped that - therefore I don't miss this in SHO.

I like the option to jump to a convoy if I want to get into action quickly while when playing SH3 even with accelerated time I know I'll have to spend a lot of time to see any enemy ships. On the other hand, I don't find it appealing that this way the strategic map isn't much more than a menu to pick your perfectly described mission from. Right now, I miss the uncertainty when approaching a convoy and the random contacts that sailing around gave me. Then again, there were some convoys now where the description said they'd be escorted but they weren't - so maybe there is at least some uncertainty left in the mission descriptions.

Resupplying the boat is a bit tedious the way it works now, hope they'll improve this.

After recording that Singleplayer video I tried playing in a Wolfpack. It seemed a bit unstable at this point (two crashes), but I think that could definitely be fun once I leave these early campaign seas and encounter some better protected convoys.

Last edited by Kaleun Cook; 02-24-13 at 08:52 AM.
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