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Old 07-25-07, 12:27 PM   #223
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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Quote:
Originally Posted by DirtyACE
Guys, thank you very much for your advice and clearing up some things for me. I have spent some time on this forum lurking around reading about GWX and other things, so I do know in some ways what the mod is about but not everything. Here are some more questions:

1. Can you explain to me what exactly is the purpose of JSGME? Is this program needed to run GWX?

2. I read in one of the threads that either the SH3Cmdr or SH3Gen allows you to fiddle around with your profile or even create a new one. Should I in that case create a new profile using one of these programs or should I still do it within the actual game?

I'm really eager to try the mods as I've read many great things about them, especially GWX. Any word on when the 1.4 version will be ready?

I'm also having some trouble sinking ships with torpedoes, that's why I'm doing the whole academy thing first. I did read the community manual recently which has explained many concepts, but I feel like it'll take me a good number of missions/patrols to get the hang of tracking/intercepting ships or convoys and then actually setting up an ambush. Do most of you guys play with the automatic targeting and solution calculations or do you do it manually?

Thanks again everyone for all your help. I really do appreciate it!
As bigboywooly said, JSGME is a mod that is installed inside the Silent Hunter Folder on your hard drive; but if you are going to start with GWX, you do not need to install it as GWX 1.3 installs JSGME. The purpose of JSGME is for you to install extra mods into Silent Hunter or GWX.

The Development Team will have an idea when GWX 1.4 will be ready.

With respect to sinking ship with torpedoes, I suggest you do the torpedo training a couple of times.

Remember that each ship has a different draft, and if you have the pistol set on magnetic, you have to set the depth at least 5 m deeper that the draft. The Recodnition Manual will have the draft for every ship listed.

I suggest you get used to sinking ships using the auto feature, but that is entirely up to you. If you are sending a salvo of torpedoes, you must set the degrees of the torpedo spread; I usually set mine at 1 degree.

Manual targetting is great once you get used to it. I suggest you try that in your academy as well. I am no good at manual targetting, but a lot of members use manual targetting, because you can have your torpedoes hit the most vulnerable places of each different ship.

You can set your options and difficulty to what you want. The difficulty can be changed each time you start a new mission if you wish.

Once you are notified of a convoy and you wish to intercept it, you will have to learn the procedures for interception. There is a good pictoral instruction to teach a person on how to set up an intercept point but I cannot remember the link for it, so I'm sure someone will answer your question on the. For myself, I take a snap of the positions of my sub and the convoy you wish to intercept (making sure they are on the same page) I then print it out and manually figure out where to intercept and how fast I need to go to reach the intercept under the conditions I prefer.

A little advice regarding sinking a destroyer, I use the magnetic pistol and the 5 m below the draft of the destroyer and I'm usually pretty lucky. However, in a convoy, it is usually best to let the lead destroyer (escort) get past and then setup your sinking of the merchants you wish to sink.

There is a thread for dealing with escorts, but again I cannot remember the link, but someone will be able to provide it. There are different advice in that thread, so read them and make your own decision.

Okay, guys, any further help you can give to DirtyAce would be greatly appreciated as I can only refer to my own preferences.

Good Luck and Happy Hunting.

Rob

Last edited by robj250; 07-25-07 at 01:27 PM.
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