Thread: [TEC] How to work sim.cfg
View Single Post
Old 11-24-21, 03:54 PM   #29
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar

Quote:
Originally Posted by Bubblehead1980 View Post
No prob. Well, was wondering if any took a hedgehog hit and made it back to port to tell about it. Possible some survived initial hit and were lost after, en route home etc. The explosive charge on the hedgehogs were not the large, but enough to hole a submarine from what I understand.
If memory is serving Me right... & I think it is... hedgehog explosives, the detonator, was not in what depth it was before going off, the verdampt things were made with a contact fuse. Meaning that with their ability to be fired off well ahead of the charging in destroyer or escort ship so enabled with the devil's spawn things... the charges would sink down at a fast clip...Any making contact with the hull, well... it's be a bad day for the crew.

The explosion from it, would be right there, on the subs hull... very much guaranteeing hull damage & the sub getting holed.
Of course, the verdampt things, did not need to be big, owing to the... knowledge of explosives being advanced, at the time they were intro'ed into the war, that what was used for depth charges, would not work for those devil's spawn things...

"big things come on small packages" expression, comes to mind here.



M. M.
__________________
Mad Mardigan is offline   Reply With Quote