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Old 06-26-21, 04:37 PM   #3537
Bubblehead1980
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Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by Ihatethis View Post
btw how dark night is going to be in this new mods. TWoS tier dark or SH3 h.sie dark of darkness? Like here

I'm still have mixed fillings about all those dark nights mods and how realistic they're gameplay wise. No way large convoy can maneuvering with absolute 0 visibility, but they do.

Difficult to tell from a screen shot and the orange marker throws me off also bu. The darker night mod a member shared and I've implemented into TMO is most realistic I have seen. The default nights in SH 4 are way too light, done I am sure so its easy for player to track and target at night since they didn't bother give a realistic radar, but it completely nerfed an important part of submarine warfare in WW 2 in night surface attacks. Submarines were difficult targets to spot, track, attack on the surface, especially at night yet that element was missing.

With the mod, things are more in line with reality. Yes, it is more difficult more player to visually track and target at night from long distances but it is possible, but in TMO at least, have the 3DC TDC Radar mod implemented which makes it easy without map contacts enabled. Frankly, once I modded things I really had to adjust my tactics and expectations in these attacks. Player sort has to assess situation best from visuals and radar, sound info can get and move in to attack. Find best target can, attack, and go from there. With map contacts enabled, its even easier. However, there is no zero visibility, its pretty much in line with my experience boating and sailing and what have heard from others that on open ocean it is difficult to see other vessels at night unless they have running lights on and even then can be a challenge.

Moonlight is a major factor, if its a full moon, visibility for both player and AI improves.

The visual settings in sim.cfg also require tweaking with the darker nights, if light factor is set too high, the enemy is blind, too low they have superhero vision lol. Without darker nights mod, can change these settings to pull off the attacks but then they are just blind and things are so easy, sim gets boring. Before had the darker nights mod, was testing the default nights with some sim.cfg changes and lol could get within 300 yards of an escort set to veteran. it was sad. lol

Really though, a whole new thrill is when large convoys are running in 1944- early 45 and can work inside the screen, attack, and evade escorts to get out, at times under fire. Relying on the element of surprise, speed, and darkness of night to aid in this, a lot of fun. Not possible without the darker nights mod.
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