Minor update: This week was spent primarily on AI ships and one player submarine.
-Researched crush depths for all player submarines
-Researched crew ranks in preparation for possible changes
-Arethusa Class and Weymouth Class CL's (which had been delayed by me making destroyers) are nearly ready for "launch"
-Improved ship damage modeling was done
-Models will now have about 20 large 3d shell/torpedo holes that can be blasted into the hull, if hit by a torpedo or battleship/armored cruiser caliber shell
-Destroyers will sink faster after one torpedo hit, due to changes in zones.cfg
-New animated smoke with improved flame... some of the old smoke looked too thin
-Preparations for implementing U-9 model (of Aboukir/Cressy/Hogue fame). This primitive submarine will be available for the "Live Bait Squadron" single mission, as well as campaign/careers in 1914-1915 before it is replaced by later models.
-Collaborated with a new assistant team member on revised special abilities
-In what I think is another first, AI ships now have a firefighting system! Animated firefighters automatically deploy on ships & spray water when fire breaks out. The U-Boat HAHD team discussed doing this, but to my knowledge they never finished it.
-Firefighters will only deploy on large or well-crewed ships; small ships like dinghies, sailboats, etc will burn to a crisp....
Also, there will be a certain chance that a ship will blow up with no chance for firefighting, or burn out of control. Especially if a magazine or ship is tanker carrying full cargo.
-Fine tuned lowerable lifeboats.