5.6 - Epic mod ver 2.24 tweaks Ver 4.b IV (AUDIO+)
k this is up under the Downloads , coldwaters , gameplay section
its a improved version of the original
5.6 - Epic mod ver 2.24 tweaks Ver 4.b IV (AUDIO+)
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5.6 - Epic mod ver 2.24 tweaks Ver 4.b IV (AUDIO+)
This is a replacer Version for " 5.6 - Epic mod ver 2.24 tweaks Ver 4 "
it features many improvement’s over the original but i was mostly focused on
improving the sounds and audio for submarines & Surface warships
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IMPORTANT NOTE:
this version is fully compatible with all of my 2.24 mods so :
cold waters multi-mod hud replacer ----- as its a Generic hud mod
Epic mod ver 2.24 Tweaked files Ver 4 Depth mod + SnS-Comp Hide
Epic Mod ver 2.24 Weps Tags & DEX
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1.)------------------Sound changes
this mod adds my NEW Crew Mic voices i made i,ve tryed to get this the best that i can with mic bleeps and voice sounds & what department section is reporting.
3000 feet call out mod Ver II
this voices depth up to 3000 Feet also
ive added Depth hull pressure noises at fixed intervals they play when you use the
dive plans to dive
also my NEW torpedo tube SFX mod & External Tube Sounds
New VLS Fire = ver2
VLS too deep to fire
VLS not ready
torpedo tubes too deep to fire
New Towed array out & in sounds = ver 2
Fire & Flooding Sfx for Control Room = Ver 2
so when the Conn takes fire or Flooding Damage you can hear it
New reworked Torpedo engines sounds
New cavitation sound = Ver2
New Ultra quiet on/off sound
New Deck gun Sounds with reverb / mechanical / ejected shell effects
Full Voiced English surface crew = Ver 1
so :
guns low solution to target
guns at bad range
guns out of ammo
guns fire at will
guns on hold
rbu engage
rbu hold
rbu no ammo
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NOTE:
i settled the Bridge for stations to report to as this is more traditional
as for GUNS & RBU stations and these are classed as BATTERY'S
for ammo depletion i used MAGAZINE
remember tho that other commands are still CONN as we play as surface ships & submarines
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New Diesel crew sounds for when its not a nuclear vessel = Ver2
so :
diesel_engines_back_online
diesel_engines_damaged
diesel_engines_offline
dc_diesel_section
flooding_diesel_section
2.)------------------Depth Displays & Maneuvering changes
the helm depth arrow keys are now 100 ft increments so depth is
100 ft on arrows
50 ft on increase decrease depth keys
10 ft on increase decrease depth keys + shift
the displayed depth has been increased to 11000 feet so you can all ways find the
sea floor
also the set depth readout can now show up to 11000 feet as well
3.)-------Tactical Game Changes
The towed array can now be used at 45 feet minimum or 14 meters ish i did this
so in noisy sea condition it can help as well as ESM/Periscope
you still need
200 feet / 60 meters above the sea floor like it was for before tho to deploy the
Array
also the maximum sonar error range has been reduced by 75% so its should be
more accurate now
4.)------------------ssn_virginia replacer
ive have also included my virginia replacer model as a option so you can use it if
you want to
5.)------------------Mod Fixes
also ive noticed a few missing vessels in single player that were not added to the
ship rosta so it was impossible to id em till you get auto id so ive added those
and reordered the rosta too so now its better to use for western side so :
soviet subs first then soviet warships ect better order i think
also if you find more missing vessels let me know
6.)------------------Custom Config Changes
this Version has my custom Config as well for better Realism Data Wise
ive also restored the (TestDepthAddition * 1.5) which affects the crush depth to
the original Cold waters 1.5 rating so
take test Depth then times by 1.5 then -1.75 to get result ect
skipjack test depth on my game is 950 then times X this by 1.5 = 1,425 then -
1.75 so crush depth is 1,423 FEET
so a sturgeon with test depth of 1320 feet will crush at about 1,978 feet
REMEMBER DAMAGE reduces crush depth by about 50%
my config factors sea states , rain and thermal conditions to my set levels that i
think are about right within the limitations of coldwaters data wise.
[Difficulty Settings]
I have made all of these 1 which means realistic so no advantage or
disadvantage is given on hull points or reload times ect.
this is what i use so no matter what Difficulty setting you use or is scripted on a
Campaign or Missions you get a realistic game.
[Difficulty Settings Campaign]
for the Campaign were left as was so Number of ASW do still increase as
difficulty is Increased also handicap,s or Bonus Points are still valid.
7.)--------Installing
this mod requires Epic Mod 2.24 to be installed first
once you have downloaded it ---UNZIP IT THEN put the mod folder were your
cold waters EXE file is Easy way is to RIGHT CLICK on your cold waters icon
with mouse then
go to Open file location
when this is done copy the mods folder and the Epicmod Install program were
coldwaters exe is once mod folder is added their use mod installer to add your
options
hear is a load order example so if you are using my other mods would be :
1. Epic Mod 2.24 (Main Mod)
3.2 ( All 3 control panels are visible and are attached to the right of minimap)
5.6 - Epic mod ver 2.24 tweaks Ver 4.b IV (AUDIO+)
7.4 Epic mod ver 2.24 ssn_virginia
Epic Mod HUDS
Epic Mod ver 2.24 Weps Tags & DEX
to launch coldwaters just use your normal desktop icon as per usual
To install simple put the
" 5.6 - Epic mod ver 2.24 tweaks Ver 4.b IV (AUDIO+) "
&
"7.4 Epic mod ver 2.24 ssn_virginia folder"
in to the MODS folder then install with Epic mod Install application
enjoy
8.)-------Help
any problems just message me on Subsim
Steel Shark
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"History is Written by the Victors."
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