Thread: [TEC] Wake torpedo..
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Old 05-29-23, 12:43 PM   #13
Kal_Maximus_U669
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Location: France Nord East
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Originally Posted by propbeanie View Post
Oooh - nice. Which of the files was it Kal_Maximus_U669? I am just now getting caught up with my SubSimming and subsimming after my "holiday", but still have family visiting... I might have to kick them out to get some peace & quiet!!! lol
Hey Beanie ...
.Best regards
Strange files here "A" are doubled as you can see..
it works with "B" the foam train is other .. I took files from an old basic version which worked ...
It seems that the Val file values are not the same...
during the assembly I tinkered so much that I don't really know what I did..!!! I used "reshade" to modify the graph...(Not recommended for the moment) I modified "GFXSettings" values as well as Nvidia inspector which make the "MdR"..
I use very different settings in Nvidia Inspector
if we compare with your FoTrS it has nothing to do...
too much tinkering to kill tinkering...
I wanted to ask the designer but I am no longer in contact with Lukner.. plus I got angry with Anvart1061 and Alex@ since these war problems in Ukraine so I doubt he would have helped me.. There you go Boss you know all! !!!


Ah yes Boss... the family is important so don't abuse it too much...

Last edited by Kal_Maximus_U669; 05-29-23 at 01:15 PM.
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