Quote:
Originally Posted by Mikhayl
That's what I was saying earlier, the bright white wall uses the same texture as the darker one visible on the left of the screenshot. The only difference is the lightmap, which is the really tricky part of SH4/SH3 interior modelling
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Yes thets hard !!
ther is a ded light !!
the work from todey , you no seen shedows !!!