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Old 04-26-24, 10:19 AM   #5929
KaleunMarco
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
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Quote:
Originally Posted by propbeanie View Post
We have not attempted to look through jimimadrid's Management mod, but if he brought his torpedoes in with the mod, then that is the problem. It and FotRSU have two different ID calls for torpedoes, and that probably is the Ge7 you have there KM. If you go ahead and shoot one, you will likely have multiple wake trails as it travels. The further it goes, the more tails... Look in his mod folder, and if there is a Library folder with Torpedoes_US.* in it, deactivate the mod, remove those files from the package, then re-activate. His torpedo mod is already in FotRSU with altered ID calls...
jimi's Sailors Mod DOES have US_Torpedo files but they are not the problem.
i think that the activeuserplayerunits file was corrupted a couple of missions ago when our sub was wrecked and we were given a Porpoise as an "upgrade". i had to edit the activeuserplayerunits file to bring my old crew to my new boat and i must have messed up during the multiple-copy-paste operations.

thanks for the hints, though. never thought that jimi's Sailors Mod would have torpedo files. maybe the version i am using included the new torpedos files and later versions did not have that included. i'll check out the current version.


p.s. the current Sailors Mod does NOT have torpedoes files. i will swap it out with the rebuilt config.
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