Thread: [REL] Dark Waters
View Single Post
Old 02-05-20, 12:39 PM   #203
dashyr
Electrician's Mate
 
Join Date: Jan 2016
Posts: 133
Downloads: 181
Uploads: 0
Default

Quote:
Originally Posted by Viktoria View Post
UPDATE:
Holy **** guys I got Torpedo HAHD to work without issues....I will package it up nicely and provide a DL link to all the stuff I got working so far (I'm really ****ing happy rn). <3


http://www.mediafire.com/file/hyaszs...es_DW.zip/file
heres the link to my fixes

Install:
-you can just replace the Type 2 files without issues.

-to install the torpedo mod safely you have to first delete the old torpedo.dat, this is very important since there is still some "ghost torpedo " in there that isnt listed but will overwrite most torpedo data
thus creating conflicts.
then boot up the game and select a mission from the quick mission builder in 1940 where g7eTIIs are used.
the game will crash and will thus fully delete the "ghost torpedo".
afterwards copy paste the torpedo files into the correct folders and boot up the game as usual.
(the issue most likely arises due to the Torpedo.dat beeing the one originally made for NYGM where the problem first arose)

NOTICE: I do in no way claim to have originally created this mod, its called torpedo HAHD 1024 and can be found in the community server mod archives under the SH3 tab, i just made it work for the Dark Waters mod (although this method should make it work with SH3 NYGM also).
What does this mod do?
dashyr is offline   Reply With Quote