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Old 11-22-19, 01:12 AM   #4
Nickolia522
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Quote:
Originally Posted by nihilcat View Post
Hi,

Technically it's possible (anything should be doable one way or another), although base game code currently doesn't support such feature and it may be very difficult to mod such a thing in.

Having that said, we are going to implement a support for that sooner or later. We will probably start with Type VIIB, because having this submarines class in the game would allow us to create scenarios that start in 1939.

While it won't be much, it will open a clear path to create such mods.
Does this mean the Type VIIB will be an example mod like Saint-Nazaire, and then eventually integrated in an update? And does this is also mean that future German subs will be strictly mods from there on out, or at least mods until they are integrated by Deep Water Studios? I'm kind of interested to see how modding will shape the future of the game when it comes to playable subs, especially if Deep Water Studios goes on to create other playable factions like they had mentioned back in their Kickstarter days.
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