View Single Post
Old 12-28-10, 12:09 PM   #200
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by Hitman View Post
I must sadly announce that I found a further problem with the british TDC mod, that complicates it even more

Apparently, the Gyro Angle needle on the TDC's own ship dial (Lower one) will only move as much as the torpedo can actually turn. Keltos, in your modified torpedoes (Maximum 15º Gyro Angle) the needle will lock at 15º either side of the bow, and I'm afraid that if the Gyro Angle is locked at zero, then again the needle will not move at all. This means that the needle is useless for indicating the necessary lead angle as it should do, and we are unable to replicate the way the british TDC worked. Either the torpedoes have more than zero GA, and then all will work as with the US TDC, or they have zero GA and then we are clueless about when to shoot them.
then set them in the .sim to 90° angle. it'll just be that skippers will only use either 0° or 90°, not trying to cheat by using other angles ?

would that do ?

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote