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Old 01-07-22, 05:42 PM   #34
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 799
Downloads: 27
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@ gap : Thank you for your help, very apreciated !

Unfortunately, I fear than it won't help, because I've already done all of those steps before asking for help, and the result was not the one expected by me. Indeed, all separate areas (of a particular side of the ship, in my case it was the port side, painted in light blue, as you can see here : https://www.subsim.com/radioroom/sho...6&postcount=19 --- each side of the model has a particular color : red for front, purple for back, yellow for starboard and light blue for port side, thus I can select a side very quickly without forgetting any small faces) are moved and turned automatically by Wings3D during the UV-mapping process, in order to save space probably.

But I want them to appear on the texture exactly as I can see them on the model (with X-axis aligned camera view, in orthogonal projection mod), in order to apply easily all real dazzle camo skins that I've found (http://www.usndazzle.com/ships.php?category=5&class=2)
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