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Old 10-06-21, 09:50 PM   #5119
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by Revus View Post
Appreciate it. I think writing the report makes a patrol take nearly twice as long, but I feel it adds to the immersion quite a bit Originally started doing it to keep track of what I was doing (more importantly what I was doing wrong) and it ended up like this.

2/22?! Ooof. I've had those patrols. Those early war times are particularly tough. Even had a circle runner a while back (back before I knew what they were). Gave me quite the shock, leaving me staring at my screen slackjawed, looking for something to throw at it.


Luckily no premature runs this patrol. We'll see what happens this go 'round. Transferred commands to Brisbane and was given a mission in the north Yellow Sea to take pictures of a CV in port. Might just "get lost" on the way there.


I agree, while it its time consuming to record the data needed and to write the report, it does add to immersion and interesting to have hindsight, examine the patrol after back in port.


Yes, 2/22 worked lol. Now, that is an exceptional number of failures lol but it does happen. This is with a third version of torpedo mod(will be in upcoming patch for my mod). Changed the depth control issue up a bit because found in 1942 prior to the date of testing and correction, torpedoes were not running deep enough to cause misses in many cases. Duds remains same and premature rate was actually reduced slightly. Goal is to provide a level of frustration to mirror that of real life skippers and crews and keep tonnage scores to reasonable levels for that time period, plus allow someone running a career from 1941-1945 seen a real change once torpedo issues are fixed. I am on my fifth patrol, started in December 1941 out of Manila and first patrol managed to sink three, second patrol was two, third patrol was one, and fourth sunk one by torpedo and one gun gunfire. Missed out of probably 10-12 enemy ships would have sunk if torpedoes worked properly, including an aircraft carrier (see third patrol report for Seal SS-183 below), yes a carrier lol, a rare find in this mod now, by design.


Yes, unfortunately game does give silly orders sometimes, something I am working on. If you would like, can give you an easy way to change your orders before patrol, so you don't risk losing renown not going all way to yellow sea from brisbane lol.


I am working on rewriting the patrol orders and making it where player can transfer from say Pearl Harbor to Brisbane, but make a war patrol en route, start out at Pearl and end in Brisbane. This is how it was originally(and done in real life usually) until it was changed in one of the updates(I dislike instant transfer) and never been able to get it back. I figured out how to do with an easy file edit and activation of a mod prior to patrol, so will be included.



lol I remember first time I had a circle run, and was not aware the torpedoes did that in reality at time, I had a similar reaction. Interesting you bring it up, on my current patrol, just had a close call with a circle runner minutes ago.

En route to patrol area in South China Sea (Areas B9, B2) in August 1942, crossing Balabac during during daylight(submerged) sound made contact. Soon had smoke plumes in periscope. Went to 100 feet for high speed run to close and was shielded by the heavy seas. Get in for attack, have 8 troopships escorted by an auxiliary cruise(Aikoku Maru Class). Fired four MK 14's from 1300 yards at the aux cruiser. Number one went erratic to port, and circled back. Ordered 100 feet depth , was diving as last torpedo left tubes (love the TDC and PK, how can accurately fire). I left external cam on for this one since testing torpedo mod, the longer sinking times mod and couple other improvements, so went outside and the torpedo was coming right for sub and was running deeper enough would probably hit us. I ordered maintain current depth at 55 feet so boat would level and stern no protruding for torpedo to hit. I was braced for impact, expected it was over and torpedo prematurely detonated very close and prob 15-20 feet above lol Shook boat, caused some minor damage. Crazy. I'll have some screenshots after patrol is finished, do not like to tab out to windows when sim is running, always makes it act strange.


Circle runner story you may or may not be aware of....USS Pollack SS-180 (Porpoise Class) conducted a night surface attack in 1943 off Japan in mid 1943 or so and fired four torpedoes and suddenly an explosion rocked the sub, knocked out power, etc went dead in water. A torpedo had circled back, run beneath them and detonated(!) fortunately, it apparently ran deep so they did not get the full brunt of the explosions impluse, or they would have been destroyed. Problem was, the convoys escorts were alerted, spotted them and closing in while they were dead in water, working to get the ship back on line. They managed to get her fired up just in time and ended up getting away. I forget if they submerged or got away on surfaced. This was in the book "The Luck of the Draw" was Captain Ken Ruiz(he was a young officer on board the old boat, survived Battle of Savo Island on a cruiser,(Vincennes) volunteered for sub duty after ordeal.


Look forward to the next report, boats out of Brisbane have chance for a lot of action in 1943...think Truk-Rabaul shipping lanes. Check out area of 0-0 N 138-40 E , between, slight (above) Admirality Island and New Hanover
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