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Old 03-08-21, 07:43 AM   #2293
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Good news - I resolved a big issue that had been holding down framerates! Some of my units did not have a "unified render controller" for sub-parts of the hull - thus, for units with 50,000 - 100,000 polys I was getting bad framerates of about 25-60 fps, and no more than about 30fps when I had a squadron of battleships. Adding a URC for all major parts corrected this - now it will be possible to have huge surface battles and convoys.

Before making the correction: ~ 25 - 60FPS

After: ~ 100 - 250FPS. Even with big battleship groups.

Took the opportunity to finish up a ship that had been missing from the roster for a long time ..... will be doing ingame tests soon. Still have various errors to correct, more details to add, & human figures to place.

Feels good, knowing that the complex and high-poly surface units are nearly all complete.















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