Thread
:
[WIP] Wolves of the Kaiser:1914-1918 Mod
View Single Post
03-08-21, 07:43 AM
#
2293
iambecomelife
Silent Hunter
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0
Good news - I resolved a big issue that had been holding down framerates!
Some of my units did not have a "unified render controller" for sub-parts of the hull - thus, for units with 50,000 - 100,000 polys I was getting bad framerates of about 25-60 fps, and no more than about 30fps when I had a squadron of battleships. Adding a URC for all major parts corrected this - now it will be possible to have huge surface battles and convoys.
Before making the correction: ~ 25 - 60FPS
After: ~ 100 - 250FPS. Even with big battleship groups.
Took the opportunity to finish up a ship that had been missing from the roster for a long time ..... will be doing ingame tests soon. Still have various errors to correct, more details to add, & human figures to place.
Feels good, knowing that the complex and high-poly surface units are nearly all complete.
__________________
https://www.facebook.com/WolvesoftheKaiser/
iambecomelife
View Public Profile
Find More Posts by iambecomelife