Thread: [REL] Re: GWR 2020
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Old 12-26-20, 04:51 PM   #123
Mad Mardigan
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Location: Grand Rapids, Mi.
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Default Re: Crew on deck...

Quote:
Originally Posted by Randomizer View Post
Finally got this Mod running, the problem was the the installation folder required a four-character name (GWR3 vice GWR) otherwise otherwise it would crash to desktop before loading.

The lack of documentation beyond the installation process detracts from the mod. There is no way to know what keystroke commands do what and I could not figure out how to get the crew off the deck or the UZO in position although figured out the flag (F), RDF antenna (V) and control room hatch (H) using Shift and CTRL as per conventions in other mods.

Loading time is about 12-minutes from clicking "Start", about twice as long as CCoM 12 and more than three times GWX.

How does one disable the "Crew on Deck" mod? I want the crew at their stations on departure and not lollygagging on the casing. While some people might find this so-called feature "immersive" for me it's an unwanted, irritating distraction and I need to make it go away forever before I try this again.

Anyway, thanks for making it.

-C
Ahoy, Randomizer...

If My ol' dusty HD aka brain... serves Me right, I think the commands were cntrl+D/Shift+D to have them assemble on deck & to shuffle off back into the boat... I seem to recall that being the proper commands for Crew on deck... just don't quote Me 100% on that, though.. & only time having them on deck, would be just before departing home port.... just My own thoughts on that...

Any way, hope this is helpful on that front.

Gute jagd, ihr himmelhunde



M. M.
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