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Old 05-04-07, 10:52 AM   #5
immortal44
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Join Date: Feb 2007
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So, the perfect pirate game:
  • Sea graphics from Silent Hunter 4 (fewer submarines, more galleons)
  • Play area is accurate Caribbean map, not fictional area (hell, while we're at it, why not throw in the whole world? Flight Sim can do it, after all, and there was plenty of piracy and nautical goings-on in other regions, too)
  • Sailing and combat model along lines of PotC but more simulator than arcade game - can sail between ports either on map screen or standing on the deck of your ship
  • Detailed character generation including name, appearance, clothing and background selection
  • Can customise ship with flags, sails, paintwork, ornaments, etc
  • Freeform, open-ended play with no set scenarios or time limits
  • Ability to create pirate hideouts, manage crew, bury and recover treasure, etc - also, can take crew ashore, set up camps, villages etc, hunt, ambush enemies...
  • Side missions and questlines available if wanted - missions detailed but randomly generated
  • Boarding action more detailed: equip your crew for the assault, then board, and play out RTS-style engagement (maybe pause to give orders; jump into an individual and fight in first-person at will)
  • Assault forts and towns, or sneak in, with similar RTS-style approach
  • Complex diplomacy with governors, who have individual personalities - some open to bribes, some fiercely opposed to pirates, etc.
Yes please :p I'd throw in crew doing duty on the boat and being able to fully explore it, not just stand on deck Want crew to be interactive and rpg-like, your top ranked crew to have personality etc. Properly interactive towns and a reputation system. There's so much that could be done with this genre, and I'm sure it would be hugely popular if someone bothers to do it right.

As far as upcoming games, Pirate Simulator and EIC but they're both '08, assuming EIC is still in development (it does have crew/ship management, had a cutwaway of the ship).
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