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Old 08-04-22, 11:11 AM   #82
kapuhy
Grey Wolf
 
Join Date: Oct 2010
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Quote:
Originally Posted by gap View Post
Other than increased stalling chances for strafing planes, have you noticed any other undesired side effect?
Not really, I mean they do pull off unrealistically looking maneuvers but that's just SH5 physics. Also, slower planes do seem to follow a sinusoidal flight path sometimes for whatever reason.

Quote:
Originally Posted by gap View Post
On a partly unrelated note: as you probably know coastal defenses featured in TWoS are in reality floating gun platforms. This is the only workaround I and Vecko found to land units not being able to shoot their guns. IIRC in stock game coastal batteries can aim and follow targets, but they never fire. Do you think we can fix them by editing their AI routines, the way you did with AI sub's deck guns?
I don't know. Currently land units don't use any AI file, the question is if we create an AI script for land units will they even recognize it?

Quote:
Originally Posted by gap View Post
Edit: have you tried if the GetCurrentSpeedKnots() function works as supposed?
Different units, same problem - if returns unit's maximum speed in knots.

By the way, ship-weapons.aix script uses the same function to ensure an escort is not going too slow before dropping DC's. I bet this is bugged too and related to destroyers blowing themselves occasionally.
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