Brilliant!
Other than increased stalling chances for strafing planes, have you noticed any other undesired side effect?
On a partly unrelated note: as you probably know coastal defenses featured in TWoS are in reality floating gun platforms. This is the only workaround I and Vecko found to land units not being able to shoot their guns. IIRC in stock game coastal batteries can aim and follow targets, but they never fire. Do you think we can fix them by editing their AI routines, the way you did with AI sub's deck guns?
Edit: have you tried if the GetCurrentSpeedKnots() function works as supposed?
Last edited by gap; 08-04-22 at 04:00 AM.
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