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Old 09-18-16, 06:41 PM   #5939
Nobon
Helmsman
 
Join Date: Sep 2012
Location: 1939-09-13. U-50 ran into a 10+ ship british convoy- I'm planning the approach
Posts: 103
Downloads: 74
Uploads: 2
wolf_howl15

Yes, as I already said, I found it in the Museum, "medium PassAnger ship" and it was rendered ok...

Still, then and after It was a PERSISTENT error, no matter how much times I reloaded and restarted the game. (I only use"museum" after a full restart, and vica versa with the normal game, I don't swicth between them neither.)

Was, as I fixed it/ though by the written/unwritten logical rules of bugtracking I haven't got enough information to state that it's 100
percent that the modified line was the actual fix. Need to revert it,
load, make another new save, load that, and need to try to reproduce
the error... Then it will be 100%. But since you are saying it should be
a very rare, very minor glitch, I might leave this to one of my dayoffs.


Also I need to pinpoint WHERE is the original information the savegame typo (if it WAS a typo) was created from, and change THAT. As without that, it is just a one time savegame fix...

-----

So what I did:


at CampaignMission.mis at my save directory I had only two "passAnger" ship, and one was an american. This was the only British:

[Group 432.Unit 6]
Name=_AOTDMM/Stormfly/SV Big modern Passangership#17
Class=NPL_Hap
Type=103
Origin=British
LayerOperation=0
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
Doctrine=0
CfgDate=19390404
MainEquipment=1
SecondaryEquipment=1
DeleteOnLastWaypoint=true
DockedShip=false
IsEscort=false
GameEntryDate=19390914
GameEntryTime=12
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-229293.830078
Lat=6764655.756836
Height=-5.495345
IsFromSingleMis=false
Heading=108.705788
Speed=5.000000
CrewRating=2
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=159700.000000
HighPrioContact=false
RandStartRadius=0.000000
In3D=true
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
TempHeading=0.000000
TempNextWP=0
CombatSubmarine2D=false
CombatRadius2D=30.000000
CommandedSpeed2D=0.000000
Num2DCombatKills=0
Intercept2DCooldown=6.000000


And at data I found only one reference in files to a "big modern passAnger" :

data\roster\British\sea\NPL_hap.cfg

[UnitClass]
ClassName=NPL_Hap
UnitType=103
AppearanceDate=19390516
DisappearanceDate=19470101
DisplayName=AOTDMM/Stormfly/SV Big modern Passangership

[Texture 1]
TextureName=data/Sea/NPL_Hap/NPL_Hap_T02.dds
LightmapTextureName=data/Sea/NPL_Hap/NPL_Hap_O01.dds
NormalmapTextureName=data/Sea/NPL_Hap/NPL_Hap_N01.dds
StartDate=19390516
EndDate=19991231
Frequency=1

[Unit 1]
Name=Boston Express
DOC=19120516
DOD=19470101

;************ The End ************

So what I did>

I realised that the one at the savegame had a _ before it's name. The other, American Passanger ship by SteelViking had the same _, but that seemed ok., but the British one had this one difference compared to the /data directory british file, so I removed the _ before the name, saved the savegame mis file, then reloaded the save. Same error:

At a distance, there seem to have a 3-4 tone grey texture, but as before, when I went closer, to like 2 kilometers, it changed to pitch black, when the other ships gained detailed textures.


Then I made another save, the mis file on the new savegame is RETAINED the change I made, no _ at the ship's name, and that time, when I reloaded the new save, the ship HAD normal textures.


I'm sure that this is the ship in question, as other ships in the same group seemed the ones I saw, and heading was accurate aswell.

So again> to state that the modification caused the fix, I need to take those bugtrack steps backwards I already wrote here- until that I can only be 60% sure.. Well it surely didn't broke anything, and actually I modified a full reference... But who knows until I track it back...

This is where I'm standing now.

ISSUE number 2:

I activated Sober's old no footsteps mod at the bottom of the mod list, but I still have loud footsteps and a loud sonarman when I try to listen to the hzdrophone... Any suggestions how to get rid of these?



Quote:
Originally Posted by vdr1981 View Post
There's your ship Nobon...It's rendered OK as you can see. It was probably a random glitch. Did you alt tab the game by any chance?

__________________
Oberleutnant z. s. Daniel Wolf

87% realism (100%-Cams to watch burning targets, and torpedoes run for fun..)
SH5 The Wolves of Steel Megamod- Realnav+Full manual targeting. -no contact updates, no map help.
U-50 forever - still a Smiling bastard
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