Quote:
In SH5 an opacity value of 1.0 means opaque and a value of 0.0 means transparent. You're telling me that 3dsMax is backwards from this? What about Wings3D? If both Wings3D and 3dsMax are backwards from this then I'll invert the 'd' value before writing it (exporting) and invert it when reading it back in (importing)
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for the opacity we need just check the "force black ambient" option in 3dsmax
in 3DWings the material as no more good render,they are present ,but no texture assigned
i have try just to import a mesh (CT_body) in 3dsmax and export without modif
but when i import i have problem
the editor reset
try with original exported without open it ,Ok that work great
take a look in .mtl from 3dsmax and see i have no more the "Ka" coordonate all 0.000000000
look in the original,all is good
in "green" is this a bump value ?
I have try with v1.238.1.1 same "ka" values 0.00000000 ,but with the v1.1.235.1 the "ka" values are good exported from 3dsmax
(to test i have exported the original CT_body in each version of editor and import/export in 3dsmax without change with the same import/export options)