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Old 06-17-12, 09:36 AM   #1514
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by BIGREG View Post
I think is a little problem with the opacity value "d"
Now all materials have the opacity map
But in 3DsMax all value is at 100 ! result everything is transparent
and i need to disable or change the value to 0 to have opaque texture
(i have take a look in. MTL and all "d" value = 1.000000)

edit : i have check in 3dsmax the option "force black ambient"
and that work ,the opacity is good render
In SH5 an opacity value of 1.0 means opaque and a value of 0.0 means transparent. You're telling me that 3dsMax is backwards from this? What about Wings3D? If both Wings3D and 3dsMax are backwards from this then I'll invert the 'd' value before writing it (exporting) and invert it when reading it back in (importing)

Having many problems with my extendeddata deleter
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