Quote:
Originally Posted by BIGREG
Possibility of transforming the subsets, in meshes, it would be really practical
just need to detach the wanted elements (needles, buttons,lights indicators etc. ...) to create new subsets with 3dsmax( and we don't need to relocate them )
import them in editor as subsets and just transform them into a new mesh and binding a new bone ....
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doing a loose import you can add subsets to a mesh. Why not take the item(s) you want to 'de-weld' and create a new subset(s) for it/them in 3dsMax. Export to OBJ file. Import into app with a loose import and you'll have your new subsets
Adding ability to add/remove maps from an existing material now...