Thread: [WIP] "Lochinvar" Clyde puffer
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Old 05-19-21, 12:02 PM   #122
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Mister_M View Post
Hello Gap.

In order to help you to draw the lines at the correct locations on the tga texture, maybe you could create the lines in 3D in order to visualize their exact location on the unwrapped 3D model of the hull. Then, once you've drawn the lines on the texture, you can delete the 3D model of the lines to keep only the original hull.
That wouldn't have been a bad idea, but I should drawn the "3d lines" before unwrapping the model, something I don't want to do again.
Apparently makes it possible to paint textures directly on the 3D model, so that you are 100% sure about the outcome. Cool feature, though I suppose one will need a graphic tablet to make the best of it

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