Narrow Band & Broad Band - Separator
this is a bit more Realistic approach to split the Sonar information up
its nothing like real Sonar stations or systems tho
besides that would mean Rewriting & adding loads Of code and many new display screens to show it properly real systems use to name a few
LOFAR
LOw Frequency Analysis & Recording
or DEMON
Detection of Envelope MOdulation on Noise
Not to mention Various Arrays but it will do
ho and toilet Roll dont forget that for your Sonar screen
what ive made is splitting the sonar information in to 4 Visual sources
========Narrow Band====
1.) Propulsion method so Propellers ect
ive made 3 sizes small , medium , large
2.) Propulsion Power so
Nuclear , Turbine , Electric or Engine for other Generic types
=====Broad Band===========
3.) Acoustic Signature so like it use to be in cold waters
4.) Noise
this is displayed by the brightness behind the Broadband Acoustic signature the brighter the background is the Louder it is
this is mainly to separate submarines & surface ships tho some submarines can be noisy if multiple reactors and propellers were used not to mention if its not rafted
See Image 1 for better look ive included a Key image in the picture of types for comparison
so now your sonar display tells you
1.)power source type and number of
2.)size and number of propellers
3.)contact signature
4.)contact type so surface or submarine
and with the arrow to show if target is above or below Thermal Layer all this information Greatly Enhances the game i think
Steel Shark
__________________
"History is Written by the Victors."
Last edited by steel shark; 10-27-20 at 02:37 PM.
|