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Old 08-15-20, 07:30 AM   #2
steel shark
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Join Date: Oct 2019
Location: Uk
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Default Narrow Band & Broad Band - Separator

this is a bit more Realistic approach to split the Sonar information up

its nothing like real Sonar stations or systems tho

besides that would mean Rewriting & adding loads Of code and many new display screens to show it properly real systems use to name a few

LOFAR

LOw Frequency Analysis & Recording

or DEMON

Detection of Envelope MOdulation on Noise

Not to mention Various Arrays but it will do

ho and toilet Roll dont forget that for your Sonar screen


what ive made is splitting the sonar information in to 4 Visual sources

========Narrow Band====

1.) Propulsion method so Propellers ect

ive made 3 sizes small , medium , large


2.) Propulsion Power so

Nuclear , Turbine , Electric or Engine for other Generic types


=====Broad Band===========

3.) Acoustic Signature so like it use to be in cold waters


4.) Noise

this is displayed by the brightness behind the Broadband Acoustic signature the brighter the background is the Louder it is

this is mainly to separate submarines & surface ships tho some submarines can be noisy if multiple reactors and propellers were used not to mention if its not rafted


See Image 1 for better look ive included a Key image in the picture of types for comparison

so now your sonar display tells you


1.)power source type and number of

2.)size and number of propellers

3.)contact signature

4.)contact type so surface or submarine

and with the arrow to show if target is above or below Thermal Layer all this information Greatly Enhances the game i think

Steel Shark
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Last edited by steel shark; 10-27-20 at 02:37 PM.
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