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Old 11-16-21, 07:02 PM   #3
phooey
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Join Date: Jan 2021
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Quote:
Originally Posted by propbeanie View Post
Can't see the picture (is it set to private?), but if it does not have a "built-in" texture, then you might need to put the called texture in the dat file's folder temprarily. If it is included in the dat, is it named properly? You might have to have the "Enable ambient occlusion map" button un-ticked.

Edit: Well... I am thinking along the lines of S3D... disregard the above. But what will apply is "how did you export the model?" Also, with Blender, it can have so many options, dependent upon which version you are using, so which version are you running, and when you import the model, what are your import settings? When attempting to "render", have you linked the texture file to the UV map? etc. etc.
Thanks for the reply, propbeanie.

I have no issue in my end, might be your adblocker trying to block the image.

I have blender 2.92 and I import normally without touching any setting. Here's my S3D export setting.



Anyway, this ship has AO map too. But apparently blender don't load it automatically, so what do I do?


Last edited by phooey; 11-16-21 at 08:45 PM. Reason: same as above
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