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Old 09-19-15, 02:43 PM   #1526
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Quote:
Originally Posted by Admiral Halsey View Post
Wait so have you given the game a last mission of sorts where you sail into Scapa under the British guns?
Not yet-vessel movements have not been done. Adding British warships to the game right now, and constantly tweaking the environment. After all, who wants to sink WWII cruisers in a WWI game. Armored Cruisers help put you in that WWI mood. Note the coal smoke, which makes the ship visible from a long distance. Found some errors in the modeling that are still being corrected but I just wanted to show it to you people - thank you so much for the views and support. I will be removing the WWII crew, with their strange clothing, and replacing them with WWI Royal Navy figures. Remember the boilers from earlier? This model has one inside, which I successfully added without flickering through the hull - actual 3d boilers, engine parts, etc will fall out if the ship explodes. I also have some ideas for ship crew damage modeling (which will be optional, if you find that sort of thing disturbing). Taking a look at the SH4 controllers, I think I can implement some ... interesting stuff. On another note, I managed to get submarine masts to fold down without affecting the periscope - by simply attaching a mast object to the Porpoise class diving plane...I didn't even have to add any animations. This simplifies things greatly because I do not have to replace a periscope (my original workaround).
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