Glad to hear you've gotten the game up and running and are doing stuff! It takes some time and effort to get to that point.
I actually don't know that a track has to be hostile to shoot a torpedo at it. However, I know for certain that it can't be a contact of "unknown" type, it has to be a "surface" or "subsurface" contact. You can do this by right-clicking the contact on the Nav Map (F5 screen) and you'll be able to designate side or alliance (forget what they call it precisely), type, and classify the contact.
|