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Old 06-03-14, 01:53 PM   #621
bdr13
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Join Date: Apr 2014
Posts: 3
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hi captdudu

to enable tai map must go execute data / Aplications / OptionsFileEditorViewer see step6.
good hunt

Auto recognition is disable in this mod but try to edit the file
Silent Hunter 5 \ data \ Cfg \ commands.cfg (see end of post)


Quote:
Originally Posted by vdr1981 View Post
[I]






All credits go to contributing authors of every individual mod!



Mods included in The Wolves of Steel 1.02:
Code:
Accurate German Flags
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
gap - Real Diveplane Gauges v. 1
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
DynEnv v2.9 - Sobers Best Ever Tweaks - Wakes Fix
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
FXU_0_0_22_Shells Explosions_No Debris
NewUIs_TDC_7_5_0_v17_ByTheDarkWraith
NewUIs_TDC_7_5_0_v17_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_v17_New_radio_messages_German
NewUIs_TDC_7_5_0_v17_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_5_0_v17_gap_Sextant_Mask_No_Eye_Reflection
NewUIs_TDC_7_5_0_v17_RadCapTools_0_2_alpha
Disabled Unrealistic Commands_(ini files)_v1.0
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
Large Optics for TDW UI for NewUIs_TDC_7_5_0
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Manos Scopes Glass Effects
Large Optics for TDW UI RAOBF + Nomograph Fix
TDC Graphics by Naights v1.0
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Sensors Difficulty Settings (init.aix)
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
MQK LocationMaps_IO
MQK ShapeTextures_NO
MQK Gradient_IO
IO_StrategicMap_7_5_0_for_TDWv750
SH5 External Cargo 1.0
Church's Compass Dials Mod v2.2 - Option Two
EQuaTool 01.01 by AvM - Large Style
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.4
Reworked U-boat Guns (incomplete version)
gap - armaments & equipments patch v 0.2
Shells_zon
R.S.D. - Reworked Submarine Damage v5.7.1 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. - Less Accurate AI Gunners
R.S.D. v5.7.1 - German Patch
DBSM_Music_1_0_4
Speech fixes and additions (german version)
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Shadow Improvement ModLR
Small_trees_SH5_V1
sobers green crew training V4 SH5
sobers CrewAI mod SH5
sobers no footstep sound mod SH5 V2
sobers smoke screen V1 SH5 (DynEnv compatible)
SM_Flag_Wind_Patch
KDB+GHG Upgrade
My Fog & Underwater v0.1
My Waves v0.1.1
Vecko - Compatibility Patches and Tweaks 7_5_0
TDW_User Options _7_5_0_v17
*If you recognize your mod and from some reason you don't want your mod included in the Megamod please let me know and I'll react immediately!


Install notes:

Step 1:
Make clean install and patch the game to v1.2.0

Step 2:
Open Main.cfg file (my documents/SH5/data/cfg) and make following changes...
Code:
[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=1,256
CriticalDamage=1,256
CrewEfficiency=128
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=32
FriendDetected=1
EnemyDetected=1
RadioReport=256
Particles=32
PrayState=1
HunterState=1
3DRender=512
Maximum=512
and...
Code:
[DEVELOPING]
Modding=Yes
;MenuEditor=Yes
;DebugScripts=Yes
Step 3:
Start new campaign and exit the game. Open CareerHistory.cfg (my documents/SH5/data/cfg) and make following changes...
Code:
HasCompletedTutorial=true
Step 4:
Install The Wolves of Steel 1.02 and selected optional patches via JSGME in this order...
Code:
The Wolves of Steel 1.02
The Wolves of Steel 1.02_Patch_3
*The Wolves of Steel 1.02 - TDW Real Navigation
*The Wolves of Steel 1.02 - Realistic_Hydrophone_1_1 
* - Optional patches
All about JSGME - Generic Mod Enabler

Step 5:
Properly activate TDW generic patcher and load "Snapshot 7_5_0_v17.gps" snapshot. The patcher is allready placed in the main game folder. (Skip this step if you use Steam version)
How to use TDW Generic Patcher.

Step 6:
Go to data/Aplications/OptionsFileEditorViewer and start OptionsFileEditorViewer.exe, set correct path for menu.txt (data/menu/menu.txt) and correct SH5 installation path. Click top "open" and browse data/scripts/menu for TheDarkWraithUserOptions.py. Make at least one change, just in case...Save

Step 7:
Start new campaign and choose "skip tutorial".


Quote:
Originally Posted by vdr1981 View Post
No, Auto. target recognition is disabled for realism purposes. I don't think it's realistic to identify the ship 20 km away just by clicking one button...Sinking enemy shipping is is already to easy...
Quote:
Originally Posted by wombat778 View Post
I think I have an easier (although not perfect) solution. Try opening "Silent Hunter 5\data\Cfg\Commands.cfg", then search for "0x3F130002" in that file. Under that line, insert the following line:

Code:
 
 Key0=0x49,Cs,"Shift+I"
After that, pressing Shift-I should identify the target.

Last edited by bdr13; 06-03-14 at 02:15 PM.
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