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Old 03-15-21, 11:14 PM   #2889
propbeanie
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Quote:
Originally Posted by Mad Mardigan View Post
... In the midst of it sinking, what caught My attention to it, was the prop.

It sank bow down & arse end up.. in doing so, I noted that the prop was all into the rudder & the shaft did NOT meet up with the base of the ship where it would exit out the back. To say that is strange, is well off that beaten path...

Just wanted to inform y'all about it so it can be looked at & see of correcting it.

Ship in question is 1 of s7rikeback's babies in the Nippon Maru category.

Namely, Nittoku Maru...
Well, we can't blame him exactly, since that ship is the NKMSS_WarMelody just renamed. But did it perchance look somewhat like this:



Me-thinks we had best turn the shaft to the motorized portion that rotates in the interior, which belches oily smoke, and leave the green energy to the modern era. Of course, I'm not certain I have ever heard of "rudder drive", but there are some crazy ideas out there... You know what, let's do blame s7rikeback!...

Quote:
Originally Posted by :Casper: View Post
Hmm.. I tried again after a few hours later and now it worked. I literally changed nothing
Excellent! You weren't holding your thumbs in the proper configuration...

Quote:
Originally Posted by KaleunMarco View Post
At the end of a long patrol, we were hit with the Phantom Damage gremlin again.
We had a capital ship all lined up with our last two torpedoes.
Up scope, lock the data from the scope to the torpedo.
Fire 5. Torpedo tube damaged.
Tube 6 also.
Prior to this time, we took no damage. no one fired a shot at us.
So, when and where did tubes 5 & 6 take damage, along with the sound head?
Very frustrating.

You didn't do what I did last night when sharing a screen with s7rikeback? I went to leave somewhere (been too many tests lately), and with my turn to avoid the bulwark (??) flair at the end of the dock, I turned too hard to port, and the stern gave the dock wall a slap instead... never did have good rudder the rest of the way, both 9 & 10 were out the whole trip. No bulkhead damage, no tube damage, no nothing showing, but it was there. It's almost like the devs were in the middle of building the damage model for the player's subs, and the company came in and said "pencils down! that's it! turn in your work! NOW!"... At least you do have something showing as damaged there. Mine did not... So some aspects of the rudders and dive planes, as well as the exterior doors, are not on the damage report. I don't care if they're repairable or not, just so long as I know they're damaged! Like you, nothing quite like slipping past the screen, sticking the scope up, ordering Fire Six!, only to be told "Uh, sir?... Uh, like uh, the "Fire" thingie won't work sir..."

Quote:
Originally Posted by Comder View Post
Good Day Gentlemen,
I have started my second patrol. I did not think about this before starting the patrol. I would like to know can I install Nippon Maru_Public_Beta_v1_

even though I started a patrol and saved? or do I need to wait till I have completed the 2nd patrol?


Thank you
Definitely do not do it while on patrol. When you come back in, you can try it, but then do not load any previous Saves. You would be better to start a new career when you come back in, or just do a Save now, giving it a memorable name, then add the Nippon Maru, and do the Saves for it similarly, but appending an "NM" into the name, so you know it's a Nippon Maru Saved game... Save the other career for later... ?? - but you really should also clear the Save folder prior to starting the Nippon Maru career, since there are some important changes that might not get properly pulled in if you don't empty the folder...
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