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Old 06-10-22, 12:07 PM   #182
AMZ
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Join Date: Jul 2018
Location: FRANCE at Montpellier
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Default fix Scapa Flow ???

Hello Niume,

Lets introduce myself, I am a "Noob" who discovers this Mod KSD.
And I apologize for my poor English language.

First,
Congratulations for this remarkable work! I know how to recognize personal investment. You deserve all our thanks and encouragement.



Secondly,
I understand, that you have collected several parts of existing Mods,
- you have modified them to make a coherent whole,
- you rewrote and act according to your perception of things,
and that and more or less criticized.
But one thing is for sure: it's a good job.

Naturally, there will always be someone who finds it too blue, too dark, too difficult... not realistic enough... Too... not enough...
Personally, I like to see what is happening underwater, in order to detect what is happening... but it is for a technical reason.

Thirdly,
This is the reason for my message: KSD II ACE Edition 1.4 (or 1.4.1)
- To discover your Mod, I do what is most basic, like a pianist does it's scale
- I embark on a SingleMission: SP 24 Scapa flow
- I enter the bay, I explore up and down … Nothing; Rien; Nichts; nada; Walou; Niente; нічого ... Nieko?
Except land elements on the coast and a merchant arriving at the port
But not units that made G. Prien famous.

- So I am investigating the folder:
\Data\Campaigns\CampaignGE\CampaignData File: UK_HarborTraffic.mis – date 06 11 2016 – size: 663 KB As is the file causes a C.T.D. when it opens in the mission editor.

Remark : With or without the Partch which only corrects CL Abdiel
- The part at the beginning does not correspond to this section: Group (for ground units)
- From unit 1 - By deleting everything and trying one by one I found that the PL Conte_Verde is problematic

[Unit 46]
Name=UK Harbor Traffic Liner #1
Class=PLConteVerde
Type=103
Origin=British
Side=0
... Etc ...

I think the problem comes from a bad export of the Euro-Liner from a Mod SH III
because the files: Data / Sea /NPL_Conte_Verde shows confusion with Euroliner and Conte_Verde from SH4.
By analyzing the Euroliner.dat file (S3ditor) the SH III standard does not take into account the textures following SH4
(Euroliner_T01.dds; Euroliner_N01.dds; Euroliner_O01.dds or Texture T02; N02; O02).

Currently I have not finished this investigation, but a similar problem is also found in:
Africa_HarborTraffic.mis dated 13 04 2015 15:26 size: 183 KB



Good luck Niunme
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Last edited by AMZ; 06-12-22 at 11:42 AM.
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