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Old 09-22-22, 10:37 PM   #6
link4531
Stowaway
 
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Some small updates...

So I have had to spend some time correcting meshes in blender for import into unity. I have a pretty solid pipeline that will get the majority through, with a few remaining which need special touches to import.

All in all 10 of 70 vessels are imported, with the 10 currently present have the basic components (buoyancy, physics, selection, npc ai, etc).

While much of the additional components such as weapons systems and equipment are not added, my intent is to get the fleet of ships in a basic loaded state. Then I will move on to adding all the necessary components to make them act and react like warships.

We (Uboat Modding Group) are constantly exploring how these game components work in unity, and how to properly set them up without the aid of the developers or any documentation.

Much of what has been accomplished is from trial and error, as well as reverse engineering the existing assets in the game.

While this allows us to get the basic entities up and working in the game, there are still significant hurdles to be made in order to fully flesh these ships out.

However, I believe it is going to be the journey that matters in the end, everyone else can enjoy the destination.


https://steamcommunity.com/sharedfil...?id=2866437915

https://steamcommunity.com/sharedfil...?id=2866393893


More images and videos on my steam page and YouTube channel.
While these are pretty rough cuts/images, they match the current build quality I have in my project. So, as the ships improve, my presentation of them will too.
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