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Old 05-19-22, 09:47 AM   #30
Mad Mardigan
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wolf_howl15

Quote:
Originally Posted by Kapitän View Post
Okay, I'm still with a type II boat in the Navigation part of the Training Academy.

Bridge (F4):
- Can the UZO be taken down and back up?
- Can the rotating Beacon Antenna be retracted?
- Apparently, there is a Searchlight installed. How can this be operated?
- Can the position of each bridge watch crew be changed (it seems, that they are pretty much fixed)?

Crew Mgmt.(F7):
- Is my observation correct, that the shifts change every 8h and that the shift on duty is marked in grey (I, II, III)?
- I only see one (1) crew member per shift in the engine room. Is this a correct observation?
- I suppose, the Bow Torpedo Compartment would only be manned, if torpedoes need to be reloaded (as in Sh3), yes?
- Which function has the station "Conning Tower"? When I place a crew member in there, I don't see anyone in the C/T ...
- Which function has the station "Mooring Crew"? What happens when crew members are placed there?

Radio Crew:
- Instead of the radio station, the sonar station is manned. In the crew managment (F7), there is only one crew spot per shift. So, I'm wondering, how both can be manned and/or switched out between the two?

Radio Room (F8):
- There is an option for a "Captian Log". How can this be filled?

Weapons Officer:
- Is there W/O support for torpedo attacks? Or can this only be managed/set via the Realism Settings?

Sorry, for all the questions and I'm sure that as I get more aquainted with the game, they will become less.

Bridge (F4):

A. No, but could it... no idea. Would be a very nice immersive addition, if it can be done.

B. See A, above.

C. As with B, see A, above.

D. Not that I am aware of... they're pretty much set in stone, as far as I know of... not to say, that I may be mistaken about that. Now, that said... you can move them about, in the... crew mgmt page (F7) but... beyond that... not as far, as I know... no.


Crew Mgmt.(F7):

A. Crew rotation, is preset to a... 8 hr shift, which... is a nice addition, since it frees you up to concentrate more on commanding the boat, a bit more than it did in 3.

B. Seeing as how, the Type II, is a smaller sub.. thereby is not going to need nowhere near the man power that say... a VII or IX is... 1 would be a bare minimum, I'd think... though feel 2 would be more... relative in terms of that room being manned. This would give the chief crew man there, a... runner if you will, an extra set of hands.

C. For that area, a simple calling it the... torpedo room, would be more apt... (especially on a Type II, seeing as how it only had 1 such room... unlike the VII's or the other follow up sus did. )

During a patrol, would figure that crew would only really be assigned in there... or... at least fully manned at any rate... during say, an attack.... yes.

Other times, keeping say... 1 or at best, 2 in the event of say... an emergency situation of damage occurring & flooding being a danger... but, outside of that... BUT... to be frank about it.. not real sure of what the operational doctrine was about all the sections & their 'manned readiness' state was to be. not having served in the navy, much less aboard a ship.

So... I can only surmise or take a very WAG here, about that. So, on that note... take that with a very big, T3 cargo load of sea salt, for what its worth...

D. From what I know, there is if you look to the bow while in the conning tower, is a set of controls there... that would operate the rudder, thereby the means to steer the sub to either port or starboard. Just as there would be, in the control room. While surfaced, it would make it to where the crew on bridge, (including the skipper, as well.) would NOT have to shout down into the sub through the conning tower.. or shout into those voice tubes, either... I would imagine...

Think, that it was left out, of having the animation & the space lacking the recognition of the player assigning a crew man to that position... is why we don't see them taking up that position &... being active while there.

E. When any ship comes in, to dock, you have a set of crew, that takes up 'docking stations' aka 'mooring'... that I know of. Those assigned to that, then toss to guys on the dock, mooring lines aka ropes that then get tied off... thereby, securing the ship while in dock.

As with D., above... think this is limited owing to the lack of proper animation to show that interaction when you do an RTB*. (Return To Base*)


Radio Crew:

A. On that... if you're using that interior mod for KSD II: Ace, then would have to ask them (the maker of said mod) about that... no ideas there... Sorry. Have wondered about that, as well.... but just shrugged & just let it slip by the wayside...

Radio Room (F8):

A. That, is auto filled in for you... as you progress, get radio flash traffic, aka messages & such... even when you run across target/s & sink them. So is not something you have to deal with, 'filling out'.

This, function... holds the same back in 3, as well... so if you're used to it there... that hasn't changed with 4, either.


Weapons Officer:

A.

If by this, you're asking about using the weapons officer or the Wachoffizier (1WO), then... believe that would be the same methodology... as say in SH3... in the options menu. Selecting the... no contacts... (I believe is the right option there) & leaving the weapons officer assist option unchecked.

After that, is a matter of using the options in the peri icon on the command bar, to have them ID ships, plot a torp attack solution, as well as open up the tubes & finally... firing the torp off...

Again, if I have all that down right on the path to follow in using them, to do an attack... which, I think I do...

So, yes... it is possible to do & most of that as outlined I beieve is in the options menu... BUT... would NEED doing in the correct menu, as there is 2 of them.

The 1st one, is in the main menu before starting off on a career... the 2nd options menu is located in the office... that filing cabinet, to the left of the door, which is the exit back to main menu.


As for being sorry about asking all these questions... don't be.

The only stupid question, is the 1... never asked.

How else, are you going to learn... if you never ask or are afraid to ask...


As always... hope this is of help.







M. M.
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