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Old 12-05-19, 06:10 PM   #2469
gap
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Quote:
Originally Posted by kapuhy View Post
I just tried method you proposed and I'm looking at my ship model in TDW's gr2 editor Thanks!
My pleasure kapuhy, I am glad that my workaround worked for you!

This afternoon I have been looking into your issue, and after taking a quick glance at a blender-exported obj file in notepad, I think I might know what is causing Gr2Editor not to import your files directly. The following link describes pretty well the issue:

https://gamedev.stackexchange.com/qu...ve-no-newlines

If my guess is correct, you should apply the opposite* of the following method on your obj files if you wish to import them in Gr2 Editor without the W3D step:

http://sql313.com/index.php/blog/62-...ine-characters

* Just make sure that you are replacing the \n (Line Feed, LF) character with \r\n (Carriage Return and Line Feed, CRLF).

Quote:
Originally Posted by kapuhy View Post
To be more specific, Blender doesn't have export directly to Wings3D so I exported to .3ds in Blender, then imported it in Wings3D and reexported to .obj from there. Resulting .obj file can be imported by TDW's program.
Both the obj and the 3ds format are well supported by Blender and Wings3D. You can use either of them to port your projects from one program to the other
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