Quote:
Originally Posted by kapuhy
I just tried method you proposed and I'm looking at my ship model in TDW's gr2 editor Thanks!
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My pleasure kapuhy, I am glad that my workaround worked for you!
This afternoon I have been looking into your issue, and after taking a quick glance at a blender-exported obj file in notepad, I think I might know what is causing Gr2Editor not to import your files directly. The following link describes pretty well the issue:
https://gamedev.stackexchange.com/qu...ve-no-newlines
If my guess is correct, you should apply the opposite
* of the following method on your obj files if you wish to import them in Gr2 Editor without the W3D step:
http://sql313.com/index.php/blog/62-...ine-characters
* Just make sure that you are replacing the \n (Line Feed, LF) character with \r\n (Carriage Return and Line Feed, CRLF).
Quote:
Originally Posted by kapuhy
To be more specific, Blender doesn't have export directly to Wings3D so I exported to .3ds in Blender, then imported it in Wings3D and reexported to .obj from there. Resulting .obj file can be imported by TDW's program.
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Both the obj and the 3ds format are well supported by Blender and Wings3D. You can use either of them to port your projects from one program to the other