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Old 09-27-10, 03:13 PM   #14
Raptor1
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Join Date: Jul 2007
Location: Stavka
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Quote:
Originally Posted by raymond6751 View Post
Land battles are a lot more complex, but the action described above (blockade) was not a naval battle - just a contact determination.

In land battle the two sides deploy units to left, right, center and rear areas of the battlefield. In odd numbered real-time months the defender gets to set the local weather, the attacker the time of day.

We then have to phases of battle using a table of advantages that each side uses to find all that apply. Such things as weather, terrain, types of units and ratios, having air or naval support, and so on. The list contains 41 possible advantages and they won't all apply to every battle.

In addition, players at all levels earn Command Points in battle. They can also be loaned points from Operational Commander and Strategic Leader for key battles. The points invested by each side are compared for yet another advantage.

But there's more. Each player can have personal tactics to use in battle. Comparing his tactics to the enemy choice will further adjust the advantages. The winner of the phase is the one with highest advantages.

Then comes phase two, the counter-attack. Before this, each side gets to add reinforcements and additional/new support. Players can adjust their deployment too.

Final win goes to the player with the most advantages.
Then how do you deal with cases where victory went to a side which was clearly at a disadvantage?

Take the Battle of Auerstadt for example, by all comparative assessment Davout's French III Corps should have been obliterated twice over by the main body of the Prussian army, seeing how it was outnumbered 3 to 1. Yet the French withstood the Prussian attacks, then charged and completely routed the Prussians.
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