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Old 10-05-21, 10:24 AM   #7
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
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Quote:
Originally Posted by Bubblehead1980 View Post
First of all, glad to see you are still around and want to complement you on the 3TDC and Radar Range Mod, really a game change and in the top five mods of all time for SH 4.
Well, you helped to test it, so credit to yourself as well.

Quote:
Originally Posted by Bubblehead1980 View Post
I play without map contacts or external camera probably 60 percent of the time with a lot of success and having an accurate, working radar, and the TDC to update the information is just awesome, something we should had from the get go, but really do appreciate hard work, it sounds like it was a real pain lol.
Would love to see some plots!

Quote:
Originally Posted by Bubblehead1980 View Post
I looked of the files when was working on my TMO Update so have a vague idea of what you ae talking about lol. I would love to incorporate both radar range unit and 3D TDC into the Salmon/Sargo/Porpoise at some point, so thanks for the information and moral support.
I'd start with the TDC and see if you can move it, the units are a bit arbitrary and you can move stuff so little it doesn't look like it has moved, or so far that it disappears outside of the model.

Quote:
Originally Posted by Bubblehead1980 View Post
<SNIP>To my knowledge all of the Porpoise class boats kept their TDC in control room but the Salmon and Sargos had theirs moved to the conning tower eventually. I am sure some had it, some never did. In the sim, not sure where would put it in the control room without a major redesign.
It just needs to go wherever the TDC model is in the dat file (shown in Propbeanie's screenshot above) - that's the important bit. All the TDC dials float over that existing model, so you just need to find it and position it. It's been a long time since I used S3D, but if you import it under the right node, it may even auto align to the right place (I think it's positioned relative to the parent?). The radar range unit would need to go to the left of the 'A' Scope, which is in the conning tower in all boats (I think). I don't think there is anything to the right of the 'A' Scope and the PPI scope, so they could be shifted over, but that's going to be a much bigger task that the TDC alone. The range unit looks simpler, but there's a lot of controllers and extra models in there (even in the places that don't look like anything has been added - like the CRT display of the 'A' scope screen).

The only other issue is you may need have is having a spare camera node to set as the TDC and a station to bind it to, not sure what I used in the mod and if you decide to do the range unit (later on!) you may need to widen the camera angle to get both the 'A' scope and range unit it.
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