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Old 10-16-11, 01:17 AM   #82
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Today was a good day After hours upon hours of looking over these pointers in the GR2 file, comparing things to GrannyViewer, and a bit of dumb luck it finally hit me It all makes perfect sense now.

The contents of this file will tell all: http://www.megaupload.com/?d=Q0F2M1ZG

I have to figure out how to read the mesh binding pointers correctly and then I'll have access to the vertex datas, meshes, and everything related to the mesh bindings. I know where the pointers are I'm just not reading the correct offsets yet. You'll see in the file.

I found the pointers to the bones extended data and I can read them now I just have to write the code for reading it's pointers (the bones extended data is a pointer to another 'place' that has data and more pointers. It's these pointers that I have to decipher now which won't be too hard).

Haven't looked at the textures or materials but they will be easy to do since it all finally clicked.

Perserverance....don't ever give up

All this was done WITHOUT using the granny2.dll. I'm reading the file via the code I have been posting here

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