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Old 05-08-21, 10:18 AM   #37
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,184
Downloads: 490
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Quote:
Originally Posted by Levyathan89 View Post
In case anyone else is having this problem despite following DGUIs patching instructions, I just found the cause and solution:

The reason why this happens is that there are mods on top of DGUI in JGSME's loading order that also have their own sh3.exe, in this case here it's EnvSimAct_10 if you used the EnvSimAct_10 folder from the NYGM package . So you might have applied the tychopatch to the sh3.exe in DGUI, but if the sh3.exe in EnvSimAct_10 is unpatched, the problem with the split map occurs because JSGME replaces DGUIs sh3.exe with EnvSimAct_10s sh3.exe

I have another problem, though. The commands for crew on deck, pennants etc don't work Any ideas why? Here's my mod list:


NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Restore Gods Eye View
NYGM_HiRes_Submarines_3_6F
DGUI_v1.4
Supplement to V16B1 (JSGME)
EnvSimAct_10
Fifi_Enhancement_NYGM
U-Tankers & Harbor_Traffic
Dark_Night_Fix_NYGM
Not familiar with the DGUi mod, but why is there an .exe with the Envsimact10 file ? The env. file does not need it.
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