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Old 03-04-14, 06:20 PM   #2329
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by gap View Post
Excellent! I like keeping my files as clean as possible
Yep, it was an easy fix

The problem was when I went to delete the map references. In that function it determines what the new ExtendedData blueprint needs to be for the material and checks to see if one already exists. If one doesn't already exist it fails and sends back a cancel message. Well that cancel message just corrupted the file because it had already started deleting the material. This did expose something I'm adding: reason why it can't continue with deleting the material.

Now in this instance where we are deleting a material we could care less about changing the ExtendedData blueprint and thus I fixed this so it doesn't do this check when deleting a material.
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