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Old 04-30-06, 03:59 AM   #21
Kazuaki Shimazaki II
Ace of the Deep
 
Join Date: Jan 2006
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Quote:
Originally Posted by Deathblow
Fine then. I think we should simulate the 2min delay to pup the hatch and get the crewman up the sailhatch to the bridge, another 2min to get the SAM handed up and ready, and then another 2 min after launch before the sub can dive, to store the equipment, get down the ladder and seal the hatch before the dive.... :hmm:

... thennnnn it wouldn't be cheating!
But considering this is an emergency procedure, you won't be checking everything. What would probably happen is you'd be undogging the outer hatch even as the submarine climbs from PD to sail depth (in my attempts, it tends to take a minute or two in the game) so it is either only one click away from idle or in the idle position being pressed down only by seawater. The SAM guy would be pressing on the hatch so it'd open as soon as the water is no longer pressing down.

The SAM guy probably has the SAM on his back and so it won't have to be handed up. He just goes through - a few seconds and maybe another five to unsling his weapon once he's on top. You'd probably take a few seconds anyway to realize that all of a sudden, the sail button had become available during your climb anyway.

Then you orient and shoot, the longest phase.

Then he slings his weapon back (another four seconds) and slides down the hatch as the sub crash dives. If he can't bring his weapon with him, chances are the Stinger launcher would be tossed overboard rather than time being wasted to recover it. So the current timing may not be too bad.
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