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Old 10-13-21, 02:54 PM   #165
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
I remind you that I have tried everything in mod combinations and I don t use third party mods only yours ... everything is genuine. Something else in Luzon the convoy that I spotted had a strange behavior he sailed very slowly 5 to 6 knots surrounded by a good dozen destroyer while they themselves were only 5 or 6 tankers are cargo ships they all seemed to be waiting for something thing ... moreover the destroyers are particularly aggressive ... submerge at more than 170 fts at more than 5000 nautical miles
they came straight towards me there were 3 ... how could they have spotted me while I was sailing in silent running ..
I really like your work ... which I find really more fascinating ... the periscope is much better ... I also like the atmosphere .. during the day pay attention to aviation ... bravo I can't wait to see this patch .. with the vision of your corrections .. that I was able to read in the other thread .. especially the smoke to correct. What version of the game are you playing? ubi or steam or other ...
[MODS]
TriggerMaru_Overhaul_2-5_UpdateBH Revised Final=1
Nav Map MakeOverTMOUpdate=2
NavMapMakeOverTMOUpdatePatch=3
AlliedShipsTMO=4
ShipsforTMO=5
FJB Color Navigation Map=6
Sobers Compass mod_color=7
EAXsoundsim_without_WebstersManeuver_TMO=8
TMO2_different_smoke_and_splash_effects=9
TMONewDepthChargesType95=10
IJN_Radar_Fix_2=11
BATTLEFLAG_CONNING_STINGRAY_SS186=12
but I had made a pose because of this smoke me I like when all works with onions if not that m agasses ...




I am not sure about your smoke issue, I do not have the issue on my end and first have heard of it. I will check again this evening when am at home
and will consult with some of the modders here. The mod list you posted looks fine.

I have a hard copy of SH4 (disc) and mod was built using it, not steam version . Not sure if that could be the issue.


Can provide exact date and time in the sim of you encounter please?

Looks like you are in early war say Dec 1941,and ran into Aparri , Philippines invasion force. They are supposed slow down to simulate the launching of landing craft and barges. Daihatsu type landing craft spawn and head ashore, simulating the landings. However, if player happens to be within 20 NM or so at time they are not supposed to do so, they will not spawn, quirk of SH 4.

Yes, the invasion forces tend to be large and well escorted as they were in real life.I used historical references/orders of battle to build the invasion forces, make sure each ship in the game represents a real life counterpart.

Yes, escorts are aggressive in TMO in general, it is something that sets TMO apart. In this case the , they are possibly a little more aggressive due to high concentration of skilled escorts guarding the invasion force., a high value target.

5000 nautical miles? I assume you mean 5 nautical miles or 5000 yards perhaps? No way the detected you at 5000 nautical miles lol.

How did they detect you? Well can think of several ways, without knowing exact details of approach, and attack etc.

#1 and most likely is the escorts or an aircraft spotted you before you submerged, or an aircraft observed you while you were at periscope depth or before went deep, went to silent running, and destroyers came looking for you based on the aircrafts report. Also, the warships such as the light cruisers have better visual sensors than merchants and even escorts, this reflects the excellent optics japanese had for gunnery and especially night fighting. So possible the light cruisers in the invasion force spotted you and reported to escorts, who came looking for you or some combination of all.

Those light cruisers have scout planes that spawn from them, usually single engine floatplanes like the "JAKE" or "PETE" . Likely the aircraft overhead spotted you while submerged, especially before you were deeper.

In the clear and calm waters of the pacific, enemy aircraft in TMO can spot you when submerged , even in early war at some deeper depths, depending on sea conditions. So a strong chance that a low flying aircraft spotted you while submerged and radioed your position, the nearby escorts came hunting for you.

A change in my update is that enemy escorts and aircraft will come from further away than before to look for you if you are contacted. I don't want to disclose the exact number, but it is much higher than the absurdly low 15 minutes it was previously . Meaning before the update, if a enemy unit received a call about your submarine , but was 16 minutes away would not respond, but if was 15, or 14, they would come lol. Now, they will come from hours away to look for your submarine as sub hunters really would.


#2 is in the calm seas, possible ideal sonar conditions for skilled escorts , especially when moving slow and they do not have noise of their own props and those of convoy affecting their passive listening ability. Perhaps they heard you before went to silent running and came to investigate. Of course if one hears you, reports it to others. So picking you up at 5000 yards or even 5 nautical miles is not out of the realm of possibilities. So many variables involved here.


Glad you are enjoying the mod, enjoying it myself. Yes, not having air search radar at start of war does add a certain element, hinders players daytime movements as running on surface is a huge risk. Then once obtain the SD air search radar, things change, as does when receive air search radar.
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