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Old 06-30-20, 05:16 AM   #22
Artur Salwarowski
Iron Wolf Studio
 
Join Date: Feb 2017
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@PL_Andrev:

We know that a co-op multiplayer could definitely work here, but as I have already mentioned, we are reluctant to set goals which we might not be able to fulfil to a reasonable level of quality. That's why we are starting just with ASW, instead of going all-out with surface and surface-to-air combat from the outset. Perhaps this is an overly cautious approach, but being gamers ourselves we know that it is better for a game developer to promise less and deliver more, than the other way round.

So, to answer your question: IF we manage to get it right and IF the game is well-received, then we will definitely consider both co-op and PvP multiplayer, as well as full VR support in our future titles (including prospective future instalments of Destroyer).

As regards your other question about the philosophy of playing the escort ship game, there will be no 'jumping' to the other escorts - you will have full command and control over your own destroyer and you will be coordinating the actions of the remaining ones without leaving your ship (via the radio, TBS, semaphore, etc.). You will be able to order them to carry out deliberate, urgent, or coordinated attacks, search plans, pick up survivors, adjust formation, etc.
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