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Old 02-26-13, 09:25 AM   #44
gap
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Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Quote:
Originally Posted by Silent Steel View Post
Rocket scientists and meteorologists are for sure even more amazed than we are...
We're already like pampered brats used to this kind of world class, fine tuned masterwork.

Perfect structure of the mod - intuitive and logical.

Thanks again Gap
Thank you mate. I am glad you like the new mod structure.

The only thing I wish we could do, is hacking the weather generation probabilities concealed within the game code, similar to what h.sie has done for SHIII

Quote:
Originally Posted by Trevally. View Post
Great work Gap

I am late to the party and there is no cake left

you got a PM

Quote:
Originally Posted by Trevally. View Post
I just love post 2

looking forward to post 3&4
Hehe, that's a copy/paste of an old post in the first DynEnv thread that very few had noticed. As it reveals the "secrets" of this mod, I thought it deserved better attenction.

The next big thing will be more varied landscapes... among them the white cliffs of dover
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