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Old 08-25-22, 03:22 AM   #249
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
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Quote:
Originally Posted by frostedflaker View Post
I was just discussing my 3.7cm FlaK woes in the Dark Waters thread.

If I understand, both IXA and IXB should mount the single shot gun initially? The mount for the IXA is missing in DW but present here. I don't know enough to say about models, but I am interested and following your conversation as I become more and more attached to the Type IX.

Also, what does the spotlight do? I can "fire" it, and it seems to be a flickering light. I'm not sure how I'm supposed to use it? To ask single merchants to stop, Neutrals to be inspected? Signal to other KM elements? It doesn't work great for illumination, which would be handy in the first winter of the war.

Would it be possible to have the deck gun fire projectiles with tracer? I realize it may not be historical but it's the convention for other mods and with the resolution of SH4 and graphic fidelity, it's often the only way to see if my shots are going where intended. Just something to consider. Related, perhaps the 105mm gun is less effective than in other mods? I'm finding sinking even small vessels with hits below the waterline difficult, and one of the advantages of the Type IX is access to quiet waters with lone merchants where the deck gun can flourish.

Is there a way to scale up the added UI elements? I can barely make out the new fuel gauges and so on, even though they are very immersive. Also, would it be possible to have mouseover text translating German elements to English and displaying numerical values?

Finally, patrol objectives. Compared to DW/OM/FOTRSU I get the impression that patrolling around an objective is not enough to complete it. Is there also a tonnage requirement, and if so, can this be reconsidered? Many times I will be given a grid that sees hardly any traffic, especially in 1939, 40.

Hi,

I'm just learing the game myself, KSDII that is ... haven't tried DW/OM, yet.

Spot Light: I could never figure out how to operate the spotlight in KSDII. From what I gather, there are quite a view game options in there, that are left over from the original SH4 and just haven't been adapted to KSDII, i.e., they simply don't work ... and I believe the spotlight is one of those ...

Deck gun: I find that ships sink much slower in general in KSDII, e.g., if compared to Sh3. For me, firing the deck gun manually, always works better, i.e., the fire is more accurate compared to letting the crew handle it. Historically, it did take some boats, sometimes up to 70 or more rounds of the deck gun, to finish off a already torpedoed steamer.

UI Elements: I also find myself using a magnifying glass in front of the PC screen at times, in order to make out certain parts of that. For me, it is still manageable ... there are other parts to the game that for me need some "cleaing up", which I already touched on in some other posts in this thread ...

Op.Orders: I also noticed, that in KSDII, one might receive a new primary or secondary patrol objective during the course of a patrol. From what I noticed just having completed one patrol to date, there also is no RTB option at any point during the patrol ... so, one has to actually RTB in order to finish the patrol ... upon arrival in base, the achievements of the patrol are tallied up and translated into renown etc.
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Last edited by Kapitän; 08-25-22 at 04:18 AM.
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