Thread: [TEC] texturing a new 3d model
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Old 02-17-23, 09:12 PM   #3
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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The hull (including net cutter) probably has no texture assigned to its .obj sub-part.

When you open a unit in Silent 3d Editor each object should have a material assigned to it. Each material/texture will have a unique hex identifier, for example the Nippon Tanker has 0xe697a02f802cb46a for the main/external texture. Note the material ID box in the screenshot... if for example I wanted to add a new lifeboat to the Nippon Tanker, after I added the model in Silent 3d Editor I'd need to copy 0xe697a02f802cb46a THEN click on the lifeboat in the tree arrangement to the left and paste that hex id (0xe697a02f802cb46a) as its material.




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