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Old 11-11-17, 09:50 AM   #38
propbeanie
CTD - it's not just a job
 
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The S18 / S42 boats (basically, the same boat) can only take Mark 10 torpedoes. They are a smaller torpedo than the Mark XIV, lengthwise and in diameter. The Mk14 wouldn't even fit on the rails probably, in a Sugar Boat...

The v2 torpedo file only changes the parameters of how big and how strong the damage inflicted by the torpedo is, by a 35% increase. All v3 does is change that to a 50% increase over stock. Neither mod should cause him an issue. Something else in going on, unless... In and of itself, the torpedo mod is not really a big deal, but it is part of the player's boat, and shouldn't be changed while in a career. If he activated the mod ~after~ starting a career, that may have been the issue to begin with. The second situationt that mark bonamer describes (inappropriate torpedo loading) is very similar to what used to happen with v1.3 of the game (or was it v1.2??... ).

So the question to mark bonamer could be: "Did you activate / de-activate the torpedo mods after starting a career, and then continue with the same career?" However, I cannot remember the "root cause" of the old torpedo issues, and didn't SH3 also have that (inappropriate torpedoes loading)??... A mind is a terrible thing to lose. - perhaps mark bonamer should also check the file structure of the mods, and be certain that he has the "Data" folder where it should be for all of the mods he has in the MODS folder.
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