View Single Post
Old 09-14-16, 08:07 PM   #5
BarracudaUAK
Captain
 
Join Date: Apr 2016
Posts: 520
Downloads: 31
Uploads: 0


Default

Quote:
Originally Posted by Thoth_already_in_use View Post
Thanks for answers



So, my misfired torpedoes without torpedo team was just a misfire. However I found a slight speed difference following the mechanic team.
Duds are more likely pre-1941, but not impossible at anytime.

If the torpedo strikes at angle other than 90deg (+/- 20deg), it may bounce off, while not actually being a dud. So you can have a poor torpedo room crew, and still have 'reliable' torpedoes.

As far as your Engine room, it has been over a year (real time) since I had an "untrained" mechanical team... So I'm not suprised that I got that one wrong!
If you noticed a difference, then I would suggest that qualifications for Engineering take first place. Get a Sensor qualified PO to use while attacking ships, and then go as you see fit...

Barracuda

Last edited by BarracudaUAK; 09-14-16 at 10:19 PM.
BarracudaUAK is offline   Reply With Quote