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Old 11-16-21, 09:14 AM   #2480
propbeanie
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Originally Posted by iambecomelife View Post
Regarding the 3d model, I tried many times to change the Mk XIV model (again I think that is what it was); it failed but as soon as I used another torpedo it worked.

Max. number of torpedo types is actually hearsay; I cannot remember who said this but it was posted on the forums years ago. Never tried to confirm myself by adding new torpedoes.
CapnScurvy mentioned those points when active on the FotRSU team, and I seem to remember Rubini or someone else in one of the SH3 mods mentioning that also (for his aerial Fido torpedo?). How similar it is to the "10 player submarine limit" I don't know. That only involves the UnitPartsXSubName.upc though, and is actually a nine submarine limit (1-9). We never did attempt to push the envelope in that regard with the torpedoes in FotRSU though. We have with the submarine limit, and it is a "hard wall" when impacted. Keltos and Peabody did do torpedoes with CMN, and ended up replacing a torpedo for a "new" one.
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